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Limited vs Full Range Video

February 16, 2026February 16, 2026

HDMI, DisplayPort, and SDI — What Engineers Keep Getting Wrong

If you’ve ever seen:

  • Gray blacks
  • Crushed shadow detail
  • Blown highlights
  • A “washed-out” LED wall
  • A QC rejection for “illegal levels”

There’s a very good chance you were dealing with a range mismatch.

Limited vs Full range video is one of the most misunderstood topics in AV engineering. And the confusion only gets worse when you move between HDMI, DisplayPort, and SDI.

Let’s fix that.


First: What “Range” Actually Means

Range refers to quantization levels — the numeric values used to represent brightness and color inside a digital video signal.

It does not change:

  • Resolution
  • Bit depth
  • Chroma subsampling
  • Bandwidth

It changes how code values map to black and white.


The Numbers (8-bit and 10-bit)

8-bit RGB

ModeBlackWhite
Full0255
Limited16235

10-bit RGB

ModeBlackWhite
Full01023
Limited64940

Limited range reserves headroom and footroom. Full range uses the entire container.

That’s it. Nothing mystical.


HDMI & DisplayPort: The Flexible Interfaces

Defined by:

  • HDMI 2.1
  • DisplayPort 2.1

These interfaces were designed to serve both:

  • Computer graphics systems (full range RGB)
  • Consumer video systems (limited range YCbCr)

That flexibility is where the confusion starts.


RGB over HDMI / DP

  • PC GPUs default to Full Range RGB
  • TVs often expect Limited Range
  • Monitors usually expect Full

If you send Full to a display expecting Limited:

👉 Blacks get crushed
👉 Highlights clip
👉 Contrast spikes unnaturally

If you send Limited to a display expecting Full:

👉 Blacks look gray
👉 Image looks flat
👉 Contrast is reduced

This is the classic “washed-out HDMI” complaint.


YCbCr over HDMI / DP

Here’s what many engineers miss:

YCbCr is almost always limited range.

Even when you switch a GPU from RGB to YCbCr 4:4:4, the quantization typically changes to legal/video levels.

So if someone says:

“Switch to YCbCr for better blacks.”

That’s not how it works. You just changed color encoding and range behavior.


HDMI Signaling (And Why It’s Not Reliable)

HDMI actually includes a quantization flag in its InfoFrame.

It can signal:

  • Default
  • Limited
  • Full

But in the real world:

  • Some TVs ignore it
  • Some GPUs misreport it
  • Some devices apply it only to RGB
  • Some assume limited if YCbCr

Auto-detect works… until it doesn’t.

That’s why serious setups often require manual matching.


DisplayPort: More PC-Centric

DisplayPort evolved primarily for computer displays.

Default expectation:

👉 RGB Full Range

Most DP monitors assume full unless configured otherwise.

DP behaves more predictably than HDMI — but it still supports limited modes for compatibility.


HDR Does Not Mean Full Range

Important myth to kill:

HDR does not equal full range.

HDR10 over HDMI is still typically:

  • YCbCr
  • Limited range
  • 10-bit

What changes is the transfer function (PQ or HLG), not the quantization container.


Now Let’s Talk SDI

Defined by standards like:

  • SMPTE 292M
  • SMPTE ST 2082

SDI is different.

Very different.


SDI: The Broadcast Assumption

SDI does not negotiate.

It does not signal range.

It does not auto-detect.

It transports numbers.

In 10-bit SDI:

ModeBlackWhite
Legal64940
Full01023

Broadcast workflows assume legal range.

That assumption is baked into:

  • Cameras
  • Switchers
  • Routers
  • Recorders
  • QC systems
  • Transmission specs

Is Full Range SDI “Illegal”?

Electrically? No.
Broadcast-compliant? Usually yes.

If you deliver a program exceeding 64–940:

QC will flag it as illegal video.

But inside:

  • Color grading pipelines
  • GPU render systems
  • Unreal / LED workflows
  • Engineering test environments

Full-range SDI is often used intentionally.

The transport allows 0–1023. The workflow determines legality.


Why SDI Is Stricter Than HDMI

FeatureHDMI / DPSDI
Range NegotiationYesNo
Metadata FlagYesNo
Broadcast AssumptionFlexibleLegal
Consumer UseYesNo
Engineering ToleranceMixedStrict

HDMI and DP are hybrid bridges between PC and video worlds.

SDI lives in broadcast territory.


Real-World Failure Scenarios

1️⃣ LED Wall Looks Washed Out

Media server outputs Full RGB
Processor expects Limited

Blacks float.


2️⃣ Broadcast Feed Fails QC

Graphics engine outputs super-white highlights
Signal exceeds 940

Rejected for illegal luminance.


3️⃣ Capture Card Records Flat Image

Camera outputs legal
Software interprets full

Everything looks lifted.


The Deep Technical Truth

Switching from Limited to Full:

• Does not increase dynamic range
• Does not increase bit depth
• Does not increase bandwidth

It changes how values map to luminance.

If the entire chain agrees, both are valid.

If one device disagrees, your image is wrong.


Practical Engineering Rules

HDMI / DP

  • PC monitor → RGB Full
  • TV → Usually RGB Limited
  • Broadcast gear → Limited
  • YCbCr → Assume Limited

SDI

  • Broadcast chain → Legal
  • Grading / VFX → Possibly Full internally
  • On-air delivery → Legal only

The Big Takeaway

HDMI and DisplayPort are flexible.
SDI is rigid.

Full range is not “better.”
Limited range is not “worse.”

Mismatch is the enemy.

And most range problems aren’t color science issues — they’re configuration issues.

Broadcast Systems LED & Display Systems Signal & Standards Video Engineering BroadcastEngineeringDisplayPortHDMIProAVSDIVideoEngineeringVideoStandards

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